I have been thinking about how the anonymous phenomenon burst on to the scene. I think there is right now a "perfect storm" of the 1950's cold war cult trying to play cloak and dagger games with a new generation who grew up on the Internet and have been playing highly complex games such as those online, X-Box, Nintendo, etc.
It is also a fact that the cult is easily as evil as the villians in these games, and the cults heavy handed attempts to shut down free speech on the Internet, as well as their OSA ops, front groups, deep secret scriptures and practices, spying, government and public schools infiltrations have made them an irresistable target for gamers.
I want to get to the bottom of it all, and I think anonymous is helping alot!
We will all win when these "evildoers" are fully exposed for their crimes past and present.
Don Carlo predicted this in his March 2006 post below:
Don Carlo wrote:
Gaming rules as a strong competitor to Sea Org. One reason Sea Org has trouble recruiting young "seekers" or the "fantasy prone" is that today the youngsters would have to give up gaming. Sea Org would take away their computers and especially their Internet connection (plus their Internet-enabled cell phones). You'd have to give up TONS of fantasy gaming fun, and toil for years at Sea Org to eventually learn the third rate schlock Xenu story, which isn't ILLUSTRATED or ANIMATED. It's only INTERACTIVE in the sense that you have to audit away the evil spirits (oops body thetans) tediously, one after another. And you can't discuss your "case" with other Scientologists, and would get Sec checked for asking for a "cheat code" to speed up your progress. Borrrrriiiiinnnnngggg.